frisbee
1.6 Throw and object accurately and with applied force, using the underhand, overhand, and sidearm Movement(throw) patterns
1.9 Combine relationships, level, speed, direction, and pathways in complex individual and group physical activity
1.10 Combine motor skills to play a lead- up or modified game
2.9 Identify opportunities to pass of dribble while being guarded
3.4 Participate in moderate to vigorous physical activity a minimum of four days a week
5.1 Participate productively in group physical activities
5.2 Evaluate individual responsibility in group efforts
5.3 Identify and define the role of each participant in a cooperative physical activity
5.4 Identify and agree on a common goal when participating in a cooperative physical activity
5.5 Analyze possible solutions to a movement problem in a cooperative physical activity consensus on the best solution
1.9 Combine relationships, level, speed, direction, and pathways in complex individual and group physical activity
1.10 Combine motor skills to play a lead- up or modified game
2.9 Identify opportunities to pass of dribble while being guarded
3.4 Participate in moderate to vigorous physical activity a minimum of four days a week
5.1 Participate productively in group physical activities
5.2 Evaluate individual responsibility in group efforts
5.3 Identify and define the role of each participant in a cooperative physical activity
5.4 Identify and agree on a common goal when participating in a cooperative physical activity
5.5 Analyze possible solutions to a movement problem in a cooperative physical activity consensus on the best solution
studey guide
Ultimate in Ten Simple Rules 1/19/09 12:49 PM
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-simple.html
Page 1 of 1
Ultimate in Ten Simple Rules
Steve Courlang and Neal
Dambra
Copyright (c) Ultimate Players Association, 1993
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
2. Initiate Play -- Each point
begins with both teams lining up on the front of their respective
endzone
line. The defense throws ("pulls") the disc to the offense. A
regulation game has seven players per
team.
3. Scoring -- Each time the
offense completes a pass in the defense's endzone, the offense scores
a point. Play is initiated after each score.
4. Movement of the Disc --
The disc may be advanced in any direction by completing a pass to a
teammate.
Players may not run with the disc. The person with the disc ("thrower") has ten
seconds to
throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.
5. Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block,
interception), the defense
immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact -- No physical contact
is allowed between players. Picks and screens are also prohibited.
A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on
another player a foul occurs. When a foul disrupts
possession, the play
resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
9. Self-Refereeing
-- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game -- Ultimate stresses
sportsmanship and fair play. Competitive play is encouraged,
but never at the
expense of respect between players, adherence to the rules, and the basic joy of
play.
The complete, official UPA Ninth Edition Rules of Ultimate with all
amendments and clarifications are
available by FTP from ftp.cs.wisc.edu
in directory /pub/ultimate, or via the World Wide Web at URL
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-rules.html.
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-simple.html
Page 1 of 1
Ultimate in Ten Simple Rules
Steve Courlang and Neal
Dambra
Copyright (c) Ultimate Players Association, 1993
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
2. Initiate Play -- Each point
begins with both teams lining up on the front of their respective
endzone
line. The defense throws ("pulls") the disc to the offense. A
regulation game has seven players per
team.
3. Scoring -- Each time the
offense completes a pass in the defense's endzone, the offense scores
a point. Play is initiated after each score.
4. Movement of the Disc --
The disc may be advanced in any direction by completing a pass to a
teammate.
Players may not run with the disc. The person with the disc ("thrower") has ten
seconds to
throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.
5. Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block,
interception), the defense
immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact -- No physical contact
is allowed between players. Picks and screens are also prohibited.
A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on
another player a foul occurs. When a foul disrupts
possession, the play
resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
9. Self-Refereeing
-- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game -- Ultimate stresses
sportsmanship and fair play. Competitive play is encouraged,
but never at the
expense of respect between players, adherence to the rules, and the basic joy of
play.
The complete, official UPA Ninth Edition Rules of Ultimate with all
amendments and clarifications are
available by FTP from ftp.cs.wisc.edu
in directory /pub/ultimate, or via the World Wide Web at URL
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-rules.html.
Description
Frisbee is a game that includes a disc. The disc is 175 grams and 0.75 inches across and in frisbee, there are 7 players in a team. In frisbee you have to try to throw the disc to the players in their team and if the players couldn't catch it, the team has to hand it over to the other team. You can stay with the frisbee for 5 seconds and if you hold it longer, it is a hand over to the other team.